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1.4 Lesson Materials

    Please watch the video lesson on texture. (4:08)

    Transcribed Notes:

    Learn to Trick the Eye: Use value, contrast, and light to turn flat, 2D lines and shapes into realistic 3D shapes.

    Build Texture from Scratch: Create textures and patterns using basic line techniques like hatching and shape repetition.

    Design with intent: Select the perfect texture to match a brand’s message and establish clear visual depth between your foreground and background.

    The Concept: Texture is the perceived surface of a work of art.

    In design: We can’t feel the surface, but we can add visual texture to trick the brain into feeling with the eyes. 

    Closed Line = Shape 

    Shape + Texture = Reality

    The Concept: There are two types of texture a designer deals with: physical and visual. 

    Physical (tactile): The actual feel of the paper or canvas. For example, a thick watercolor paper feels different than a slick, glossy magazine page. 

    Visual (Implied): The illusion of texture created by marks. You draw lines and dots to make a flat surface look fuzzy or sharp.

    The Concept: You only need lines to create a texture. There are three different techniques for creating texture with line: hatching, cross-hatching, and scribbling. 

    Hatching: Drawing parallel lines close together. 

    Cross-Hatching: Layering lines in opposite directions. 

    Scribbling: Creating one continuous line in undetermined patterns. 

    The Rule: The closer the lines the smoother the texture looks. The further apart, the rougher it looks. 

    The Concept: When a shape is repeated over and over, it stops being a shape and starts being a texture. 

    Example: A thousand tiny circles close together becomes bubbles or pebbles. 

    The Dot Secret Small, repeated geometric shapes create technical textures. Small, irregular shapes create organic textures.

    The Concept: Texture is invisible without light. We only see texture because of the tiny highlights and shadows created by the bumps on a surface. 

    High Contrast: Deep shadows and bright highlights make a texture look rough.

    Low Contrast: Soft shadows and lowhighlights make a texture look smooth.

    The Concept: Just like color, texture carries an emotional weight. 

    Rough/Gritty Textures suggests earthiness or Toughness. (Think of a weathered wooden sign). 

    Smooth/Glossy Textures suggests luxury,or the future (Think of a polished iphone).

    Soft/Fuzzy: Suggests comfort, or youth like a blanket.

    The Concept: Texture is the cure for boring design. 

    The Problem: Sometimes a layout with  only flat colors and perfect shapes feels fake. 

    The Solution: Adding subtle texture makes the design feel tangible and authentic. 

    The Dot Secret: Less is more. A tiny bit of texture goes a long way. Too much texture makes text hard to read.

    The Concept: Texture helps us understand distance. You can use texture to create depth.

    Foreground Texture: Objects close to use have high detail and sharp texture. 

    Background Texture: Objects far away lose their texture and look smooth or blurry.

    The Dot Secret: If you want an object in your design to stay in the background, keep its texture minimal. 

    The Concept: The background is usually where texture lives. It brings your image to life by adding realistic features into the design.

    Examples: 

    • A Kraft paper background for an organic food brand. 
    • A brushed metal background for a car company 

    Why is Works: It sets the stage for your lines and shapes to live on.

    The Concept: Broken textures are Intentionally damaged to give it character. 

    How to create it: Taking a perfect shape and erasing parts of the edges or adding noise inside of it. 

    The Result: It tells the viewer, “This wasn’t made by a computer.”

    The Dot Secret: Use broken textures for brands that want to feel old or handmade.

    Downloadable Resources